Track 2 · Lvl 20–54
Operator
The perks that define your classes all land in the next ten levels. Lock them in, move to endgame builds, and start stacking camos.
Three perks that change your class
Lvl 20 · Perk 2
Fast Hands
Faster reloads, equipment use and weapon swaps.
Lvl 24 · Perk 1
Ghost
Mandatory UAV counter. Hides you from UAVs, Portable Radars and Heartbeat Sensors.
Lvl 30 · Perk 2
Ninja
Silences your footsteps. Mandatory on SMG builds.
Slot clash
You can't run all three
Fast Hands, Ninja and Blood Rush all sit in Perk 2, so you pick one. Ghost sits in Perk 1, where it pushes out Quick Fix or High Alert. Two classes cover most lobbies:
- Class
- SMG rusher
- Primary
- ISO Nightshade or VEL 46
- Perk 1
- Ghost
- Perk 2
- Ninja
- Class
- AR anchor
- Primary
- HAN 86 or Kastov 762
- Perk 1
- Ghost
- Perk 2
- Fast Hands
Upgrade to endgame builds
All loadouts →Once the parts unlock, these are the swaps from each gun's early build.
ISO Nightshade
SMG+ZLR Carbon-900 Barrel
+XRK Clutch-LS Laser
−ZLR MAG-Z 9"
−9mm Frangible
Keep: FSS Crackdown, GI-80 Milspec, Demo STP-1
HAN 86
AR+SZ Prima-4 Dot Optic
+HAN 86 Silenced Barrel
+FSS TAC90 Grip
+Meiko L9P-Fold
+Schlager Visiv-5 Laser
−SZ Micro D-3
−Hanbit RK8
−FSS IS300
−FR4 Retractable
−XRK Clutch-LS
Full rebuild: nothing carries over.
M4
AR+FSS Fireline Grip
+ZLR ASP50 Stock
+ZLR Phase Grip
+SA LAZ-500 Laser
−Slimline Elite
−PF1 Fixed
−5.56 Overpressured
−SZ Gen.6 PEQ
Keep: FSS IS300
Two more ARs worth your time
Start the camo grind
Full camo ladder →- Military camos come freeEight per weapon, unlocked just by leveling it.
- Special camos are challengesThree per weapon. Finish all three and that gun goes Gold.
- Platinum needs the whole classGold on every gun in the class, including ones that unlock late: Axion (Lvl 52), PM-40 Anvil (Lvl 54), Cronen Squall (Lvl 55).
Operator checklist
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