Track 2 · Lvl 20–54

Operator

The perks that define your classes all land in the next ten levels. Lock them in, move to endgame builds, and start stacking camos.

Three perks that change your class

Lvl 20 · Perk 2

Fast Hands

Faster reloads, equipment use and weapon swaps.

Lvl 24 · Perk 1

Ghost

Mandatory UAV counter. Hides you from UAVs, Portable Radars and Heartbeat Sensors.

Lvl 30 · Perk 2

Ninja

Silences your footsteps. Mandatory on SMG builds.

Slot clash

You can't run all three

Fast Hands, Ninja and Blood Rush all sit in Perk 2, so you pick one. Ghost sits in Perk 1, where it pushes out Quick Fix or High Alert. Two classes cover most lobbies:

Class
SMG rusher
Primary
ISO Nightshade or VEL 46
Perk 1
Ghost
Perk 2
Ninja
Class
AR anchor
Primary
HAN 86 or Kastov 762
Perk 1
Ghost
Perk 2
Fast Hands

Upgrade to endgame builds

All loadouts →

Once the parts unlock, these are the swaps from each gun's early build.

Two more ARs worth your time

Start the camo grind

Full camo ladder →
  1. Military camos come freeEight per weapon, unlocked just by leveling it.
  2. Special camos are challengesThree per weapon. Finish all three and that gun goes Gold.
  3. Platinum needs the whole classGold on every gun in the class, including ones that unlock late: Axion (Lvl 52), PM-40 Anvil (Lvl 54), Cronen Squall (Lvl 55).

Operator checklist

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